• Head mounted camera solutions
  • Capture speeds of 30, 60 or 120 fps
  • Visible light or infrared spectrum
  • Integrated with full body motion capture system
  • Compatible with all 3D packages and game engines
  • Point-based motion retargeting to joint-based face rig
  • Morph / blendshape workflows also available
  • No pose interpolation or loss of motion data