Motek Entertainment


Motek Entertainment is an innovative 3D animation production studio, specializing in services and production work for feature films, commercials, television series, video games, digital and mobile media. Motek develops technology, assets, content, formats, custom pipelines and solutions to both technical and creative challenges.


Motek consists of a core team of 3D- and project management specialists, with a history of both developing new production technology and bringing externally developed technology from the world of research, medicine and high-end films into affordable, broadcast-ready solutions. We're passionate about real-time, interactive, and digital applications.


As one of the largest independent 3D animation studios in Holland, Motek has delivered over 2000 minutes of broadcast animation, including 4 seasons of the TV series Cafe de Wereld, and 5 seasons of the motion-capture-based family entertainment series for the Efteling, Sprookjesboom. Motek is currently producing the first 3D animation film to be made in the Netherlands: "Sprookjesboom, de Film" with an international cinema release scheduled in February 2012.


From concept to color-correction, we deliver content to you at any step of the production process.


Put our experience to work for you. Contact us for more information.
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Latest News
Mocap Mapping

Here is a glimpse of our latest project with NuFormer and Creative Technology Holland.

A live interaction between an audience and a video mapped projection of a 3D character.

Sprookjesboom de Film

Sprookjesboom the Film has premiered! It is now showing in Dutch and Belgian cinemas. We are extremely proud to be co-producer of the first Dutch computer animated feature film.

 Sprookjesboom de Film Poster 03

Markerless facial capture
Here's a little tech preview of our new markerless, video based facial capture technology we created at Motek Entertainment, in partnership with Dynamixyz and Ivo Diependaal.
New Kinect Development
Our very own Jasper Brekelmans has been busy developing software to stream realtime skeleton data from the Microsoft Kinect to Motionbuilder.