A character going through roughly the same motion sequence with variations that are largely based on mood. Includes walks, runs, sit and stand, pick up, avoid objects and trip over objects, climb and jump. The motion sequences are captured in different styles; Pose to pose versus continuous movement and variance in the ways the character is interacting with objects. This data comes rigged with the “Pepe” character from the standard character library of Autodesk’s Motionbuilder.